Posts

Showing posts from August, 2020

GSOC 2020 Final Report

Image
Summary At the end of 12 weeks of development, my GSOC 2020 project Metal Renegades: Refining Gameplay is finally complete. Over the course of this summer, over 40 pull requests have been made against 13 different modules in Terasology. These merged pull requests together contain more than 5000 line changes. The original goal of this project was to improve the gameplay of the Metal Renegades module based on top of the technical backbone work done last year. This goal was achieved over the summer by adding new gameplay features to the module, refining already existing features, and fixing bugs that negatively impact the core experience. Major Project Achievements City Water Wells Last year, thirst was added to the module. If the player doesn't keep their thirst bar above zero, they will slowly lose health and eventually die. This thirst was previously fulfilled by using wells inside the city, which would in