Week 6 - Needy Citizens & Wells in the Sky
Citizens With a Goal Last week, the three final characters were added to the game. These characters only had the 'stray' behavior applied with a basic food need. That is no longer the case this week. The majority of this week was dedicated to the development of all needs involved in need-based behaviors. The needs that a citizen must satisfy can be seen below: Hunger After a time of about 6-7 minutes, a citizen will become hungry. The citizen satisfies their hunger by visiting the marketplace nearest to them. This was developed last week. A marketplace that citizens can visit if they are hungry Thirst After a time of about 3 minutes, a citizen will become thirsty. The citizen satisfies their hunger by visiting the nearest well; a new building added this week. A well that citizens can visit to quench their thirst Rest After a time of about 15 minutes, the citizen will become tired, and will travel towards the nearest house (not necessarily their ow...